Till Midnight
A selection of Game Design and UX project, Till Midnight, where players manage submarine systems under time pressure, showcasing my role in designing, testing, and iterating experiences across school, work, and personal projects.
Games
Publicity

Project Overview
Industry: School
Timeline: 4 years (2022-Present)
My Role: Sound Lead, Designer
Till Midnight is a game where players take on the role of a Nuclear Officer aboard a submarine, managing critical systems as it prepares for launch.
I designed the sound, early concepts, and visual direction of the experience around stress management, where players must maintain multiple tasks in a complete state before time runs out, using gameplay and audiovisual elements to create tension and controlled pressure.
Try out the game here!

Gameplay Preview:


